Hunger and Thirst

Hunger

SW Deluxe: Page 89
Humans need approximately one pound of food every 24 hours. If sufficient sustenance isn’t available, a character begins to suffer from severe hunger.

  • Starting the first day after the meal was missed, the character must make a Vigor roll.
    • Subtract 2 if the hero has less than half the required amount of food.
    • Failure means the character gains a Fatigue level.
      • After the first day, the character must roll for hunger every 12 hours, and thirst every 6 hours.

The Survival Skill

A successful Survival roll each day provides enough food and water for one person, or enough for five with a raise.

Recovery

At least a pound of decent food allows a character to recover a Fatigue level every hour, or every 12 hours if he reached Incapacitated.

Incapacitation Effects

A character Incapacitated by hunger dies 3d6 hours later.

Thirst

SW Deluxe: Page 89
An average-sized person requires two quarts of water a day. This requirement is doubled in both very dry conditions (such as the desert) or areas of high humidity (the jungle) as the character perspires constantly and begins to dehydrate.

If enough water isn’t available, the hero begins to suffer from dehydration.

  • Starting the first day after the water runs out, he must make a Vigor roll.
    • Subtract 2 if the hero has less than half the required amount.
    • Failure means the character gains a Fatigue level.
    • After the first day, the character must make the required Vigor roll every 6 hours.

Using the Survival Skill

A successful Survival roll each day provides enough water (and food) for one person, or enough for five with a raise.

Recovery

Two quarts of water allows a character to recover a Fatigue level every hour.

Incapacitation Effects

Death in 2d6 hours.

Hunger and Thirst

Darwin's World DeadlandsDan